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<?xml-stylesheet type="text/xsl" href="http://imgdc.com/community/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Industry News</title><subtitle type="html">Here you&amp;#39;ll find news and announcements related to the Indie game industry</subtitle><id>http://imgdc.com/community/blogs/industrynews/atom.aspx</id><link rel="alternate" type="text/html" href="http://imgdc.com/community/blogs/industrynews/default.aspx" /><link rel="self" type="application/atom+xml" href="http://imgdc.com/community/blogs/industrynews/atom.aspx" /><generator uri="http://communityserver.org" version="4.1.30929.2835">Community Server</generator><updated>2008-12-12T09:36:00Z</updated><entry><title>Best Of Indie Games: It's a Piece of Cake</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2010/01/30/best-of-indie-games-it-s-a-piece-of-cake.aspx" /><id>/community/blogs/industrynews/archive/2010/01/30/best-of-indie-games-it-s-a-piece-of-cake.aspx</id><published>2010-01-30T18:15:00Z</published><updated>2010-01-30T18:15:00Z</updated><content type="html">&lt;blockquote&gt;This week on &amp;#39;Best Of Indie Games&amp;#39;, we take a look at some of the top
independent PC Flash/downloadable titles released over this last week.&lt;br /&gt;
&lt;br /&gt;
The delights in this edition include an action game that redefines
rocket jumps, a platformer that will test your patience and skills, a
first-person roguelike game that lets you take control of nine party
members at the same time, a 2D platform game that features cakes
prominently, and a browser-based remake of the old arcade classic &lt;i&gt;Qix&lt;/i&gt;.&lt;/blockquote&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.gamasutra.com/view/news/26981/Best_Of_Indie_Games_Its_a_Piece_of_Cake.php"&gt;http://www.gamasutra.com/view/news/26981/Best_Of_Indie_Games_Its_a_Piece_of_Cake.php&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=40" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>The Indie Game Movement</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2010/01/14/the-indie-game-movement.aspx" /><id>/community/blogs/industrynews/archive/2010/01/14/the-indie-game-movement.aspx</id><published>2010-01-15T05:53:00Z</published><updated>2010-01-15T05:53:00Z</updated><content type="html">&lt;p&gt;&lt;a target="_blank" href="http://www.indiegames.com/what.php"&gt;Indiegames.com&lt;/a&gt; asks several Indie game developers why they think their games are so successful:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;i&gt;&amp;quot;The power of independent games are undeniable, but what are indie
games, and what makes them so important right now? The rise of the Web
and digital downloads, both on PC and console, has unlocked a hive of
creativity from independent game creators - leading to innovation in a
multitude of game genres, the revitalization of classic game styles and
the creation of entirely new blends of art and playability.&amp;quot;&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Check out the highlighted games at: &lt;a target="_blank" href="http://www.indiegames.com/what.php"&gt;http://www.indiegames.com/what.php&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=39" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Best Of Indie Games: It Came in a Dream</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2010/01/06/best-of-indie-games-it-came-in-a-dream.aspx" /><id>/community/blogs/industrynews/archive/2010/01/06/best-of-indie-games-it-came-in-a-dream.aspx</id><published>2010-01-07T05:54:00Z</published><updated>2010-01-07T05:54:00Z</updated><content type="html">&lt;p&gt;I&amp;#39;ve been following the &amp;#39;Best of Indie Games&amp;#39; series at Gamasutra for several months now and wanted to share the latest with the IMGDC community. With 2009 wrapped up and 2010 looking to be a fantastic year for IMGDC, we look forward to what the new year will bring us in the best of indie games: http://www.gamasutra.com/view/news/26653/Best_Of_Indie_Games_It_Came_in_a_Dream.php&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;quot;The delights in this edition include a shooter that pays tribute to
classic and modern day shoot &amp;#39;em ups, an action-oriented platformer
where you play as a blaster-toting secret agent, a new submission for
the Experimental Gameplay Project&amp;#39;s art game theme, a
procedurally-generated arena shooter that took inspiration from &lt;i&gt;Warning Forever&lt;/i&gt;, and a retro-style platform game that involves destroying robots and collecting coffee.&amp;quot;&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=37" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Indie Game Mag Issue 4</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2009/04/15/indie-game-mag-issue-4-released-today.aspx" /><id>/community/blogs/industrynews/archive/2009/04/15/indie-game-mag-issue-4-released-today.aspx</id><published>2009-04-15T14:07:00Z</published><updated>2009-04-15T14:07:00Z</updated><content type="html">&lt;p&gt;The May/June Issue of the Indie Game Magazine hits news stands
everywhere today. In Issue 4: We have some new features and layouts in
our new issue to coincide with our new website. We have some fantastic
Indie Games in this issue: we relax with PSN&amp;#39;s flower, dash and blast
our way through Caster, Adventure in the City of Malathedra, scheme
away in Mayhem Intergalactic, manage an airport in Now Boarding, and
more!&lt;/p&gt;
&lt;blockquote&gt;&lt;b&gt;&lt;br /&gt;Wilmington, DE &amp;ndash; April 15, 2009&lt;/b&gt; &amp;ndash; The
May/June Issue of the Indie Game Magazine hits news stands everywhere
today. The Indie Game Mag is the only magazine focused on the creative
and unique indie game community. We have a brand new website with tons
of new features. We are happy to announce that you can now purchase the
magazine via Amazon Kindle (works with the iPhone) and that digital
subscribers have access to our entire back catalog of issues.&lt;br /&gt;&lt;br /&gt;In
Issue 4: We have some new features and layouts in our new issue to
coincide with our new website. We have some fantastic Indie Games in
this issue: we relax with PSN&amp;#39;s flower, dash and blast our way through
Caster, Adventure in the City of Malathedra, scheme away in Mayhem
Intergalactic, manage an airport in Now Boarding, and more!&lt;br /&gt;&lt;br /&gt;You can order subscriptions, single copies both digital and physical from the magazine&amp;rsquo;s website:&lt;br /&gt;&lt;a href="http://www.indiegamemag.com/" class="releaselink" target="_new"&gt;www.indiegamemag.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Support
the little guy by reading reviews about the small independent games
that the big game publishers don&amp;rsquo;t want you to know about. If you&amp;rsquo;re a
game developer support IGM and others like you by submitting your very
own game for review. You can also subscribe, write, advertise, link or
submit news to the magazine. Help spread the word about the indie game
community!&lt;br /&gt;&lt;b&gt;&lt;br /&gt;About the Indie Game Mag &lt;/b&gt;&lt;br /&gt;Based
in Wilmington, DE, The Indie Game Mag is a small independent company
with a passion for video games and specifically the indie game
community. The magazine was started in October of 2008 and has already
grown to include more writers and passionate gamers. The Indie Game Mag
strives to highlight the artists and community behind the most creative
video games. For more information on the Indie Game Magazine, please
visit the magazine&amp;rsquo;s homepage at &lt;a href="http://www.indiegamemag.com/" class="releaselink" target="_new"&gt;www.indiegamemag.com&lt;/a&gt;.
We are always looking for passionate gamers to write and review indie
games. For more information on advertising in the magazine or online
please visit:&lt;br /&gt;&lt;a href="http://www.indiegamemag.com/?page_id=79" class="releaselink" target="_new"&gt;http://www.indiegamemag.com/?page_id=79&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=33" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Best Of Indie Games: Mind the Path</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2009/04/01/best-of-indie-games-mind-the-math.aspx" /><id>/community/blogs/industrynews/archive/2009/04/01/best-of-indie-games-mind-the-math.aspx</id><published>2009-04-02T03:03:00Z</published><updated>2009-04-02T03:03:00Z</updated><content type="html">&lt;p&gt;&lt;i&gt;&lt;b&gt;Source:&lt;/b&gt; Gamasutra&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Every week, &lt;a href="http://www.indiegames.com/blog"&gt;IndieGames.com: The Weblog&lt;/a&gt;
editor Tim W. will be summing up some of the top free-to-download and
commercial indie games from the last seven days, as well as any notable
features on his sister &amp;#39;state of indie&amp;#39; weblog.]&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
This week on &amp;#39;Best Of Indie Games&amp;#39;, we take a look at some of the top
independent PC Flash/downloadable titles released over this last week.&lt;br /&gt;
&lt;br /&gt;
The goodies in this edition include a commercial release of the
long-awaited horror game from Tale of Tales, an unlikely casual hack
and slash game, a short interactive fiction work, a rather unique
roguelike, a Flash &lt;a href="http://www.indiegames.com/blog/2009/01/freeware_app_pick_wonderfl.html"&gt;wonderful&lt;/a&gt; creation from Kenta Cho, and a cool psychedelic puzzler that will literally blow your brains away.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=32" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Best Of Indie Games: Going Back and Forth</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2009/03/08/best-of-indie-games-going-back-and-forth.aspx" /><id>/community/blogs/industrynews/archive/2009/03/08/best-of-indie-games-going-back-and-forth.aspx</id><published>2009-03-08T21:29:00Z</published><updated>2009-03-08T21:29:00Z</updated><content type="html">&lt;blockquote&gt;
&lt;p&gt;This week on &amp;#39;Best Of Indie Games&amp;#39;, we take a look at some of the top
independent PC Flash/downloadable titles released over this last week.
&lt;br /&gt;&lt;br /&gt;The delights in this edition include a new game from Flashbang
Studios, a platformer featuring wizardry and magic, a sports game by
Cactus, a historical civilization simulator, a rather unique &amp;#39;LoFi&amp;#39;
take on RPGs, and 2D adventure game centered around the theme of
dimensional travel.
&lt;br /&gt;&lt;br /&gt;
Here are this week&amp;#39;s highlights: &lt;a target="_blank" href="http://gamasutra.com/php-bin/news_index.php?story=22595"&gt;Gamasutra Source&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=29" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Opinion: The Evolution Of Indie</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2009/03/01/opinion-the-evolution-of-indie.aspx" /><id>/community/blogs/industrynews/archive/2009/03/01/opinion-the-evolution-of-indie.aspx</id><published>2009-03-01T17:11:00Z</published><updated>2009-03-01T17:11:00Z</updated><content type="html">&lt;p&gt;Source: &lt;a target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=22314"&gt;Gamasutra&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Have independent games finally &amp;quot;come of age&amp;quot;? &lt;i&gt;Venture Arctic&lt;/i&gt;
creator and indie veteran Andy Schatz looks at the recent history of
the scene to examine why this decade is &amp;quot;defined by the rise of the
casual game and the subsequent birth of the modern indie game.&amp;quot;]&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
We always knew &amp;quot;indie&amp;quot; meant something. But no one could ever define what it was.&lt;br /&gt;
&lt;br /&gt;
With the success of high-wattage Independent Games Festival winners,
the divorce of the casual gaming market from the indie gaming market,
and the continued commoditization of free-to-play flash games, the
beast has finally emerged from the mud. It has become clear what indie
games are.&lt;br /&gt;
&lt;br /&gt;
How has indie games distribution evolved, and how has it shaped the
content and helped to finally define what indie means as a genre of
game? Let&amp;#39;s discuss.&lt;br /&gt;
&lt;br /&gt;
The 80s were defined by the golden age of computer games, the rise of
the console, and the apex of the arcade. The 90s will probably be
remembered best for the move to 3D. And it is becoming clear that the
2000s are defined by the rise of the casual game and the subsequent
birth of the modern indie game.&lt;/p&gt;
&lt;p&gt;More...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=27" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Best of Indie Games: You Probably Will Read This</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2009/02/15/best-of-indie-games-you-probably-will-read-this.aspx" /><id>/community/blogs/industrynews/archive/2009/02/15/best-of-indie-games-you-probably-will-read-this.aspx</id><published>2009-02-16T00:43:00Z</published><updated>2009-02-16T00:43:00Z</updated><content type="html">&lt;p&gt;Each week on Gamasutra Tim W. summarizes the best in Indie game development. I thought this week&amp;#39;s was particularly interesting:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=22262"&gt;http://www.gamasutra.com/php-bin/news_index.php?story=22262&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.indiegames.com/blog/2009/02/browser_game_pick_twin_shot_ni.html"&gt;Game Pick: &amp;#39;&lt;i&gt;Twin Shot&lt;/i&gt;&amp;#39;&lt;/a&gt; (Nitrome, browser)&lt;br /&gt;&amp;quot;A single or 2-player platformer in which strange cat-like angels jump and fly around simple arenas destroying all the enemies with use of a bow and arrow. It&amp;#39;s very reminiscent of the classic &lt;i&gt;Bubble Bobble&lt;/i&gt;... but with arrow-firing angel blobs instead of cute little dinosaurs.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.indiegames.com/blog/2009/02/indie_game_pick_you_probably_w.html"&gt;Game Pick: &amp;#39;&lt;i&gt;You Probably Won&amp;#39;t Make It&lt;/i&gt;&amp;#39;&lt;/a&gt; (Jesse Venbrux, freeware)&lt;br /&gt;&amp;quot;Following on from his original title &lt;i&gt;&lt;a href="http://www.indiegames.com/blog/2008/08/freeware_game_pick_you_made_it.html"&gt;You Made It&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;You Probably Won&amp;#39;t Make It&lt;/i&gt; is an extremely difficult platformer which involves spikes, double jumps and recorded deaths. When you lose a life, not only must you restart the level again, but your spilt blood and previously attempted path are shown as well.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.indiegames.com/blog/2009/02/browser_game_pick_the_black_ye.html"&gt;Game Pick: &amp;#39;&lt;i&gt;The Black Yeti&lt;/i&gt;&amp;#39;&lt;/a&gt; (Stephen Lavelle, browser)&lt;br /&gt;&amp;quot;A simple puzzler by the developer of &lt;i&gt;&lt;a href="http://www.indiegames.com/blog/2008/12/freeware_game_pick_rara_racer.html"&gt;Rara Racer&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://www.indiegames.com/blog/2009/01/freeware_game_pick_mirror_stag.html"&gt;Mirror Stage&lt;/a&gt;&lt;/i&gt;, increpare&amp;#39;s latest work tells the story of a large ape creature who has to devour all intruders to the cave without them noticing its presence. The game was originally created in under a weekend for a friendly Mini Ludum Dare competition.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.indiegames.com/blog/2009/02/freeware_game_pick_a_to_b_bass.html"&gt;Game Pick: &amp;#39;&lt;i&gt;A to B Basset&lt;/i&gt;&amp;#39;&lt;/a&gt; (Adam Lobacz, freeware)&lt;br /&gt;&amp;quot;An arcade game created for a friendly TDC competition, where players get to drag a Basset Hound around the rooms of an old house in an attempt to reunite the puppy with its favorite red ball.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.indiegames.com/blog/2009/02/freeware_game_pick_din_team_bi.html"&gt;Game Pick: &amp;#39;&lt;i&gt;Din&lt;/i&gt;&amp;#39;&lt;/a&gt; (Team Bill, freeware)&lt;br /&gt;&amp;quot;A short experimental work which uses audio in a novel manner. The story is centered around a laid-back character named Bill who is having a quiet walk in the park, but is soon followed by his friends and family who harasses him with their troubles, concerns and opinions. Being the friendly guy that he is, Bill must be attentive to their requests or risk upsetting and losing a couple of close buddies.&amp;quot; &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=22" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry><entry><title>Gamasutra's Best of 2008: Top 5 Indie Games</title><link rel="alternate" type="text/html" href="/community/blogs/industrynews/archive/2008/12/12/gamasutra-s-best-of-2008-top-5-indie-games.aspx" /><id>/community/blogs/industrynews/archive/2008/12/12/gamasutra-s-best-of-2008-top-5-indie-games.aspx</id><published>2008-12-12T15:36:00Z</published><updated>2008-12-12T15:36:00Z</updated><content type="html">&lt;p&gt;Here is a fascinating Gamasutra article that goes through their Top 5 picks for the most innovative and popular Indie Games of 2008:&lt;br /&gt;&lt;a target="_blank" href="http://www.gamasutra.com/php-bin/news_index.php?story=21369"&gt;http://www.gamasutra.com/php-bin/news_index.php?story=21369&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Previously, we tallied up 2008&amp;#39;s &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21370"&gt;top disappointments&lt;/a&gt;, &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21366"&gt;downloadable titles&lt;/a&gt;, &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21371"&gt;overlooked games&lt;/a&gt;, and &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21380"&gt;gameplay mechanics&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Now, we&amp;#39;re going we take a look at the top five indie games released in 2008, with information from Gamasutra sister site &lt;a href="http://www.indiegames.com/blog"&gt;IndieGames.com&lt;/a&gt; - and ten other &amp;#39;honorable mentions&amp;#39; also included.&lt;br /&gt;
&lt;br /&gt;
The games picked are the editors&amp;#39; choice, and span PC free-to-play
titles released during 2008&amp;#39;s calendar year to date, with a mixture of
Flash and Windows executable games. (Many other fine pay-to-download
games for console and PC that might be considered &amp;#39;indie&amp;#39; were ranked
in the &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21366"&gt;Top 5 Downloadable Games&lt;/a&gt; earlier this week.)&lt;br /&gt;
&lt;br /&gt;
5. &lt;a href="http://www.indiegames.com/blog/2008/04/flash_game_pick_you_have_to_bu.html"&gt;&lt;i&gt;You Have To Burn The Rope&lt;/i&gt;&lt;/a&gt; (Kian Bashiri) [&lt;a href="http://www.youtube.com/view_play_list?p=A1FA9233646591E7"&gt;video&lt;/a&gt;]&lt;br /&gt;
IndieGames.com&amp;#39;s description: &lt;i&gt;&amp;quot;Possibly inspired by Valve&amp;#39;s &lt;i&gt;Portal&lt;/i&gt;, &lt;i&gt;You Have to Burn the Rope&lt;/i&gt;
is an extremely short game that features good pixel art and sound
production using DrPetter&amp;#39;s sfxr tool. There is only one solution to
the problem, though the credits will be remembered long after you&amp;#39;ve
managed to beat the final boss.&amp;quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
From the creator of the newer, and equally tart &lt;a href="http://www.mazapan.se/games/Metro.php"&gt;&lt;i&gt;Metro: Rules Of Conduct&lt;/i&gt;&lt;/a&gt;, &lt;i&gt;You Have To...&lt;/i&gt;
is a gorgeously cheeky tweak on the nose for games as a medium. It&amp;#39;s
silly, sure, but if you haven&amp;#39;t played it before, it&amp;#39;ll make you grin. &lt;br /&gt;
&lt;br /&gt;
4 &lt;a href="http://www.indiegames.com/blog/2008/03/freeware_game_pick_rom_check_fail_farbs.html"&gt;&lt;i&gt;Rom Check Fail&lt;/i&gt;&lt;/a&gt; (Farbs) [&lt;a href="http://www.youtube.com/watch?v=2RZqF2y3WHk"&gt;video&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
IndieGames.com&amp;#39;s description: &lt;i&gt;&amp;quot;ROM CHECK FAIL is a new action
game from the developer of Fishie Fishie and Polychromatic Funk Monkey.
Players have to clear the screen of all enemies to complete each level,
but the task is made a little more difficult by the random switching of
gameplay rules where ideas are recycled and remastered as an odd mix of
arcade or console classics from the past.&amp;quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The mashup has been a popular concept in music for some time, further
popularized by tremendously complex, skilled practitioners like Girl
Talk. Farbs&amp;#39; &lt;i&gt;Rom Check Fail&lt;/i&gt; is a dazzling example of this - in no way could the &lt;i&gt;Pac-Man&lt;/i&gt; vs. &lt;i&gt;Space Invaders&lt;/i&gt; vs. everything mashup ever exist in a world ruled by copyright... but yet it does anyhow. Delightful.&lt;br /&gt;
&lt;br /&gt;
3. &lt;a href="http://www.indiegames.com/blog/2008/01/flash_game_pick_cursor10_nekogames.html"&gt;&lt;i&gt;Cursor*10&lt;/i&gt;&lt;/a&gt; (Nekogames) [&lt;a href="http://www.youtube.com/watch?v=SQxwZMXepu4"&gt;video&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
IndieGames.com&amp;#39;s description: &lt;i&gt;&amp;quot;Cursor*10 is a puzzler which
involves directing the actions of all ten cursors and clicks, one at a
time. Events will loop, but it will take at least a couple of tries to
figure out a solution for all sixteen floors.&amp;quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Another example of the kind of experimental freeware wonder that makes
us happy that games exist, this Flash wonder has you playing a cursor,
acting on top of your previous actions to explore multiple levels of a
stark isometric dungeon. It&amp;#39;s difficult to explain, but it&amp;#39;s wholly
worth trying.&lt;br /&gt;
&lt;br /&gt;
2. &lt;a href="http://www.indiegames.com/blog/2008/11/freeware_game_pick_everybody_d.html"&gt;&lt;i&gt;Everybody Dies&lt;/i&gt;&lt;/a&gt; (Jim Munroe/Michael Cho) &lt;br /&gt;
&lt;br /&gt;
IndieGames.com&amp;#39;s description: &lt;i&gt;&amp;quot;Everybody Dies is an
interactive fiction work written by Jim Munroe, with Michael Cho
contributing illustrations for the game. The story is centered around
three employees who happens to work in the same Cost Cutters grocery
store building.&amp;quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
From the creator of the &lt;a href="http://nomediakings.org/artsygames/"&gt;Artsy Game Incubator project&lt;/a&gt;, this illustrated text adventure is contemporary, thoughtful, and, as author Emily Short points out in &lt;a href="http://emshort.wordpress.com/2008/10/02/everybody-dies/"&gt;her review&lt;/a&gt;:
&amp;quot;...one of the best cases I&amp;rsquo;ve seen for the potential of illustrated IF
not as a poor man&amp;rsquo;s version of a graphical game. but as its own thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1. &lt;a href="http://www.indiegames.com/blog/2008/10/browser_game_pick_i_wish_i_wer.html"&gt;&lt;i&gt;I Wish I Were The Moon&lt;/i&gt;&lt;/a&gt; (Daniel Benmergui) [&lt;a href="http://www.youtube.com/watch?v=ojirw9s_si4"&gt;video&lt;/a&gt; - includes spoilers]&lt;br /&gt;
&lt;br /&gt;
IndieGames.com&amp;#39;s description: &lt;i&gt;&amp;quot;I Wish I Were The Moon is a
short puzzle game designed by Daniel Benmergui, where players must
figure out the correct solution to achieve any of the five possible
endings in this story. Use the camera frame to take pictures and
relocate objects onscreen, or press the R key to reset the scene for
another attempt.&amp;quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Actually, there&amp;#39;s now an &lt;a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon"&gt;updated version&lt;/a&gt;
with even more endings, but this indie title goes to the core of what
is fascinating about independent games today. At its best, they&amp;#39;re
different, they&amp;#39;re evocative, they&amp;#39;re poignant, and they make you think
differently about yourself and your life. Why do you care? Who do you
care about? Make your choice in this micro-game, and sink or swim
accordingly.&lt;/p&gt;
&lt;p&gt;
Finally, honorable mentions for some of our favorite indie games in 2008 that didn&amp;#39;t quite reach the top five go to: &lt;a href="http://www.indiegames.com/blog/2008/02/freeware_game_pick_knytt_nano_nifflas.html"&gt;&lt;i&gt;Knytt Nano&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/11/browser_game_pick_incredibots.html"&gt;&lt;i&gt;Incredibots&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.kongregate.com/games/Scarybug/chronotron"&gt;&lt;i&gt;Chronotron&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/06/freeware_game_pick_dyson_alex.html"&gt;&lt;i&gt;Dyson&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/06/freeware_game_pick_nanobots.html"&gt;&lt;i&gt;Nanobots&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/07/browser_game_pick_shift_3_anto.html"&gt;&lt;i&gt;Shift 3&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/01/freeware_game_pick_barkley_shu.html"&gt;&lt;i&gt;Barkley Shut Up And Jam: Gaiden&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/03/freeware_game_pick_gravitation.html"&gt;&lt;i&gt;Gravitation&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/03/freeware_game_pick_mighty_jill.html"&gt;&lt;i&gt;Mighty Jill Off&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.indiegames.com/blog/2008/09/freeware_game_pick_iji_daniel.html"&gt;&lt;i&gt;Iji&lt;/i&gt;&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://imgdc.com/community/aggbug.aspx?PostID=15" width="1" height="1"&gt;</content><author><name>Mathew Anderson</name><uri>http://imgdc.com/community/members/Mathew-Anderson/default.aspx</uri></author></entry></feed>